IAE Blog

Information Age Education (IAE) is an Oregon not-for-profit corporation founded by David Moursund in August 2007. The IAE Blog was started in August 2010.

The Changing Face of Math Education

I was recently corresponding with one of my long-time math education friends, and I decided to formulate a math education question that I thought would be fun to discuss. This IAE Blog entry is based on the question I asked my friend:

When you look back over your long career in math education, what changes have you seen in math education that you feel have been particularly successful (good) and particularly unsuccessful (not-good)? (Moursund, 2018b).

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Very Agile, Very Mobile Robots

Spot and Dog
Spot and head
Ready jump on box
Jumped and spun
Back flipping 2
Redy to back flip

The purpose of this IAE Blog entry is to call your attention to some of today’s robots. I was amazed by some of the materials I read recently.

I think that most people understand robotic equipment doing manufacturing tasks in factories, or working with order fulfillment in warehouses. But, many people have less insight into robots that might serve as personal helpers to the elderly, invalids, and other people needing a high level of personal care.

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Cognitive Computing

IBM is one of a large number of companies that are deeply engaged in developing uses of Artificial Intelligence (AI) to help solve problems and accomplish tasks (Moursund, 2017a). In 1997, an IBM computer system named Deep Blue defeated the reigning world chess champion in a six-game match. In 2011, an IBM computer system named Watson handily defeated former Jeopardy! winners Brad Rutter and Ken Jennings.

A recent interview of Ginni Rometty, Chief Executive Officer of IBM, discussed what that company is currently doing (Murphy, 9/25/2017). The interview began with Rometty explaining why IBM now uses the terminology Cognitive Computing rather than AI. Quoting Rometty:

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385 Hits

Educational Computer Games

balance

Today’s children have grown up routinely viewing computer-generated video and playing computer games. The state of the art in computer graphics includes animated animals and people who are indistinguishable from the “real things.” In recent years, there has been considerable progress in the development of research-based computer games for use in education (Moursund, 2016).

Many companies are developing computer simulations and other computer materials designed to help learners learn. I use the term Highly Interactive Intelligent Computer-assisted Learning (HIICAL) in discussing this type of instructional materials (Moursund, 2002). Quoting from this 15-year old article:

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Two Historically Important Math Educators

Since you are reading this short article, I assume that you are involved with and/or interested in math education. Can you name some of the people who have made important contributions to this area?

This Information Age Education Blog entry names two of my favorites, George Polya and Seymour Papert.

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1771 Hits
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