IAE Blog

Information Age Education (IAE) is an Oregon not-for-profit corporation founded by David Moursund in August 2007. The IAE Blog was started in August 2010.

School Homework: Think Outside the Box

The nature and extent of homework assigned to students has long been a controversial issue. My 9/18/2014 Google search of the expression school homework produced about 145 million hits. What are the goals of such homework assignments? Are the goals being accomplished? What does the research literature tell us?

I view every person both as a lifelong leaner and as a lifelong teacher. In every interaction I have with another person, I both learn from that person and help that person learn from me. When I think about goals of education, I think both about the “traditional” content that is taught and also about the goal of helping every student to become better at being both a lifelong learner and a lifelong teacher.

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Does Brain Training Work

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Understanding and Mastering Complexity

Information Age Education is pleased to announce a new, 96-page free book.

Sylwester, R., & Moursund, D., eds. (March, 2014). Understanding and Mastering Complexity. Eugene, OR: Information Age Education. Download the PDF file from http://i-a-e.org/downloads/doc_download/256-understanding-and-mastering-complexity.html. Download the Microsoft Word file from http://i-a-e.org/downloads/doc_download/255-understanding-and-mastering-complexity.html.

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Progress in Creating Star Trek's Holodeck

If you are a fan of the science fiction Star Trek series, then you are familiar with the Holodeck. It is a virtual reality in which Star Trek characters can interact with virtual people and environments. A person in the Holodeck “room” can move around, interacting with the environment, and talking and interacting with the virtual and “real” people in the room. For example, in one Star Trek episode set nearly 300 years in the future, Isaac Newton, Albert Einstein, and Steven Hawking join the Star Trek character Lt. Commander Data in a bridge game. The computer-generated Newton, Einstein, and Hawking appear to be just as “real” as if they were alive 300 years in the future.

Today’s computer games in which a player can be represented by an Avatar and interacts with computer-generated characters is a step toward a Holodeck. Computer simulations, such as those used to help train airplane and spaceship pilots, provide excellent examples of current applications of virtual reality in education.

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In recent weeks I have been revising and updating the IAE-pedia entry on Brain Science. This entry currently contains 29 sections, each dealing with a specific education topic in brain science. The brain science section on Attention is currently—and deservedly—receiving a lot of attention. This IAE Blog entry is based on the IAE-pedia Brain Science entry on Attention.

We all know what it means to “pay attention.” And those of us who know children certainly routinely see examples of children who are or are not paying attention to the needs/wants of their parents, childcare givers, teachers, and friends.

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