Digital storytelling takes many forms. There are stories that are audio only and rely on words, sound effects, field recordings, and music. Hypertext environments facilitates the interactive story in which the "reader" chooses optional paths to explore. Web-based media facilitate not only stories with words, but also movies, stills, sounds, and graphics.
Every project has a goal. But clearly stating that goal is one of the principle stumbling blocks for producers seeking funding according to Morrie Warshawski author of "Shaking The Money Tree: How To Get Grants and Donations for Film and Video". What is a goal statement? A goal statement clearly defines the purpose of a project - or its reason for being.
Abstract: The attentional demands of electronic media range from rapt (video games) to passive (much TV), but this is the first generation to directly interact with and alter the content on the screen and the conversation on the radio. Screenagers emotionally understand electronic media in ways that adults don't -- as a viral replicating cultural reality, instead of as a mere communicator of events. For example, portable cameras have helped to shift TV's content from dramatic depiction's to live theater, extended (and often endlessly repeated and discussed) live coverage of such breaking events as wars, accidents, trials, sports, and talk-show arguments. What occurs anywhere is immediately available everywhere. Our world has truly become a gossipy global village, where everyone knows everyone else's business.