IAE Blog

Information Age Education (IAE) is an Oregon not-for-profit corporation founded by David Moursund in August 2007. The IAE Blog was started in August 2010.

An Introduction to College Math Placement Testing

If you enjoy reading the Information Age Education Blog entries, please subscribe. The subscription is free. When a new blog is published (currently about one per week) you will receive email notification. To subscribe, click on Subscribe to blog near the top of the page. Note that IAE does not sell use of its mailing lists.

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Harvard Is Investing Heavily in MOOCs

If you enjoy reading the Information Age Education Blog entries, please subscribe. The subscription is free. When a new blog is published (currently about one per week) you will receive email notification. To subscribe, click on Subscribe to blog near the top of the page. Note that IAE does not sell use of its mailing lists.

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Face Blindness (Prosopagnosia)

At the request of a number of family members and friends, I have added Face Blindness (Prosopagnosia) to the IAE-pedia article on Brain Disorders and Learning. Face Blindness, according to the data below, may affect up to 2.5% of the population. Sadly, many of those with Face Blindness have no idea that it is a medically diagnosed disorder. Many people who do not have face blindness do not appreciate the problems that face blind people deal with on a daily basis.

Many of those affected may, like myself, have struggled their entire life with this problem without knowing we suffer from this brain disorder. The following is from the IAE-pedia article mentioned above.

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Hungry Children—America’s Shame

 If you enjoy reading the Information Age Education Blog entries, please subscribe. The subscription is free. When a new blog is published (currently about one per week) you will receive email notification. To subscribe, click on Subscribe to blog near the top of the page. Note that IAE does not sell use of its mailing lists.

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Cognitive Reserve

If you enjoy reading the Information Age Education Blog entries, please subscribe. The subscription is free. When a new blog is published (currently about one per week) you will receive email notification. To subscribe, click on Subscribe to blog near the top of the page. Note that IAE does not sell use of its mailing lists.

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Brain Disorders and Learning

If you enjoy reading the Information Age Education Blog entries, please subscribe. The subscription is free. When a new blog is published (currently about one per week) you will receive email notification. To subscribe, click on Subscribe to blog near the top of the page. Note that IAE does not sell use of its mailing lists.

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Does Brain Training Work

If you enjoy reading the Information Age Education Blog entries, please subscribe. The subscription is free. When a new blog is published (currently about one per week) you will receive email notification. To subscribe, click on Subscribe to blog near the top of the page. Note that IAE does not sell use of its mailing lists.

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Understanding and Mastering Complexity

Information Age Education is pleased to announce a new, 96-page free book.

Sylwester, R., & Moursund, D., eds. (March, 2014). Understanding and Mastering Complexity. Eugene, OR: Information Age Education. Download the PDF file from http://i-a-e.org/downloads/doc_download/256-understanding-and-mastering-complexity.html. Download the Microsoft Word file from http://i-a-e.org/downloads/doc_download/255-understanding-and-mastering-complexity.html.

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Design of Educational User Interfaces

Quoting from http://www.nngroup.com/about/:

Since 1998, Nielsen Norman Group has been a leading voice in the user experience field: conducting groundbreaking research, evaluating interfaces of all shapes and sizes, and guiding critical design decisions to improve the bottom line.

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Progress in Creating Star Trek's Holodeck

If you are a fan of the science fiction Star Trek series, then you are familiar with the Holodeck. It is a virtual reality in which Star Trek characters can interact with virtual people and environments. A person in the Holodeck “room” can move around, interacting with the environment, and talking and interacting with the virtual and “real” people in the room. For example, in one Star Trek episode set nearly 300 years in the future, Isaac Newton, Albert Einstein, and Steven Hawking join the Star Trek character Lt. Commander Data in a bridge game. The computer-generated Newton, Einstein, and Hawking appear to be just as “real” as if they were alive 300 years in the future.

Today’s computer games in which a player can be represented by an Avatar and interacts with computer-generated characters is a step toward a Holodeck. Computer simulations, such as those used to help train airplane and spaceship pilots, provide excellent examples of current applications of virtual reality in education.

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