IAE Blog

Information Age Education (IAE) is an Oregon not-for-profit corporation founded by David Moursund in August 2007. The IAE Blog was started in August 2010.

Progress in Creating Star Trek's Holodeck

If you are a fan of the science fiction Star Trek series, then you are familiar with the Holodeck. It is a virtual reality in which Star Trek characters can interact with virtual people and environments. A person in the Holodeck “room” can move around, interacting with the environment, and talking and interacting with the virtual and “real” people in the room. For example, in one Star Trek episode set nearly 300 years in the future, Isaac Newton, Albert Einstein, and Steven Hawking join the Star Trek character Lt. Commander Data in a bridge game. The computer-generated Newton, Einstein, and Hawking appear to be just as “real” as if they were alive 300 years in the future.

Today’s computer games in which a player can be represented by an Avatar and interacts with computer-generated characters is a step toward a Holodeck. Computer simulations, such as those used to help train airplane and spaceship pilots, provide excellent examples of current applications of virtual reality in education.

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Star Trek’s Holodeck Versus Modern Computer Simulations

If you are a Star Trek fan, then you are familiar with Holodeck—a three dimensional computer simulation "room" in which humans can move around and interact with computer-generated simulations of people and objects. This science fiction is a target that today's generators of computer simulations hope to someday reach.

Recently I read the article and viewed the video (17:36) about a state of the art (experimental) war game simulator. It’s not quite Holodeck, but to me it was truly amazing (MacManus, C., October 27, 2011).

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Intelligent Computer Tutor Systems

 

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Artificial Intelligence and Artificial Muscle

Artificial Intelligence (also known as machine intelligence) is a somewhat misleading term.

Consider humanity's long endeavor to create for aids to their physical capabilities. We routinely use all kinds of machines such as airplane, backhoe, bicycle, car, forklift, spaceship, train, truck, and so on. We do not call these tools “artificial muscle.”

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