IAE Blog

Information Age Education (IAE) is an Oregon not-for-profit corporation founded by David Moursund in August 2007. The IAE Blog was started in August 2010.

Viewing “Now” from Past Forecasts

For a number of years the IAE-pedia has published links and brief descriptions of forecasts for the future. What the Future Is Bringing Us has had nearly 75,000 hits and currently covers the years 2007 to 2015. The same section of the IAE-pedia also includes a number of links to other “historical” IAE documents.

The complete list of 10 forecasts in 2007 was:

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  3098 Hits
3098 Hits

Possible Futures of PreK-12 Education

I am very proud of the new 48-page book that I have just written and made available free. The full title is Technology and Problem Solving: PreK-12 Education for Adult Life, Careers, and Further Education. Here is the first part of Chapter 1.

“Try to learn something about everything and everything about something.” (Thomas H. Huxley; English writer; 1825-1895.)

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  2823 Hits
2823 Hits

Declining Law School Enrollments

Law School enrollments have declined sharply in the past few years. I find it interesting to compare this decline in enrollment with the increase in enrollment in the Computer and Information Sciences.

Declines and Increases

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  3918 Hits
3918 Hits

Progress in Creating Star Trek's Holodeck

If you are a fan of the science fiction Star Trek series, then you are familiar with the Holodeck. It is a virtual reality in which Star Trek characters can interact with virtual people and environments. A person in the Holodeck “room” can move around, interacting with the environment, and talking and interacting with the virtual and “real” people in the room. For example, in one Star Trek episode set nearly 300 years in the future, Isaac Newton, Albert Einstein, and Steven Hawking join the Star Trek character Lt. Commander Data in a bridge game. The computer-generated Newton, Einstein, and Hawking appear to be just as “real” as if they were alive 300 years in the future.

Today’s computer games in which a player can be represented by an Avatar and interacts with computer-generated characters is a step toward a Holodeck. Computer simulations, such as those used to help train airplane and spaceship pilots, provide excellent examples of current applications of virtual reality in education.

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  15223 Hits
15223 Hits

Education for the Future

One of the unifying goals of education is to help prepare students for their possible futures. To do this well, we must forecast likely futures and provide students with an education that will help them to thrive in these possible futures. We must also prepare students to adapt to unforeseen changes. Thus, forecasting the future is an important aspect of designing and implementing a good educational system.

IBM recently published its annual five-year forecast for technological changes. See:

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  18150 Hits
18150 Hits
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